Lead Animator

83-138K
feedbackautocadanimationmayaunreal-engine

Worlds Untold is seeking a Lead Animator with a curious, collaborative approach, who is about elevating gaming experiences through character development and engaging gameplay. 

As a key contributor, you will focus on crafting and setting the standards for in-world player character animations, especially within gameplay contexts, to ensure every movement is realistic, fluid, and elevates the overall gaming experience. This role requires a unique blend of exceptional artistic talent, in-depth technical knowledge, superior organizational skills, and a deep passion for video games.

 

Key Responsibilities:

  • Establish and improve gameplay animation systems, in collaboration with art, programming and design.

  • Create engaging and dynamic gameplay animations using keyframing and mocap data.

  • Collaborate closely with our Tech team to develop and help implement our animation pipeline.

  • Review gameplay animations and, in collaboration with the Animation Director, define our quality expectations.

  • Ensure quality expectations are met throughout the different production phases.

  • Collaborate with gameplay programmers, game designers and character artists to implement gameplay animations, ensuring the artistic vision is in sync with technical specifications.

  • Identify potential risks and implement mitigation plans before issues arise.

  • Participating in the planning and hiring of a team of animators to lead, manage and mentor as the team grows.

  • Establish and maintain constructive feedback loops with the animation team, maintaining a consistent style and quality level, fostering a curious, collaborative, creative and safe environment.

  • Work in collaboration with the Production team to define and improve animation pipelines, priorities and streamline workflows.

  • Stay abreast of industry trends and best practices in animation and management, incorporating these insights into workflows.

 

Basic Qualifications:

  • 10+ years of experience working in video game animation, specifically for AAA games.

  • Extensive experience in leading animation teams, building trust and driving results.

  • Mastery of animations tools and software (Maya, MotionBuilder).

  • Great knowledge of motion matching and inverse kinematics methods.

  • Expert in animation fundamentals such as rhythm, timing, anticipation, and silhouette, skilled in expressing emotion and storytelling through movement to ensure characters are both believable and immersive.

  • Good understanding of rigging and skinning techniques.

  • Experience developing and maintaining animation pipeline (from conception to ship).

  • Experience planning, organizing and directing mocap shoots.

  • Proficiency in Unreal Engine, pertaining to character and in-world animations.

 

Preferred Qualifications:

  • Ability to communicate efficiently, with an emphasis in maintaining positive interaction with the rest of the team.

  • Ability to self-organize and organize others autonomously.

  • Capability to cooperate and build positive relationships with key stakeholders.

  • Proficiency in communicating ideas to others with simplicity and logic.

  • Skill in preparing, presenting, and documenting comprehensive materials for various group.

  • A passion for narrative driven games with a broad knowledge of the gaming landscape and market trends.

Compensation Range: 83,000 - 138,000 CAD

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